AI Insights · Timothy · October 2021
Top 5 Roguelike Games Performance in Australia Q3 2021
Explore the performance trends of the top 5 Roguelike games on a unified platform in Australia during Q3 2021, including downloads, revenue, and active users.
In the third quarter of 2021, the top 5 Roguelike games in Australia exhibited diverse performance trends across downloads, revenue, and active users. Here's a detailed look at how each game fared based on data from Sensor Tower.
Hero Wars: Alliance RPG from Nexters Global LTD saw its weekly revenue fluctuate, peaking at around $103K in mid-July and experiencing a notable drop to $43K by the end of September. Weekly downloads showed a significant increase in early September, reaching roughly 9.2K, while active users peaked at approximately 18.3K in the same period before declining to 14.3K by the end of the quarter.
RAID: Shadow Legends by Plarium Global Ltd maintained a strong revenue stream, with weekly earnings consistently hovering around $112K to $147K. Downloads showed a notable spike to 6.8K in mid-July, though they settled around 3.1K by the end of September. Active users remained relatively stable, peaking at nearly 29.5K in mid-July and holding steady around 24.9K towards the end of the quarter.
AFK Arena from Lilith Games experienced a steady revenue stream, with weekly figures fluctuating between $56K and $81K throughout the quarter. Downloads saw a significant drop from 4.7K at the start of the quarter to 1.2K by the end. Active users also showed a declining trend, starting at 19.1K in late June and decreasing to 14.7K by the end of September.
Looney Tunes™ World of Mayhem by Scopely, Inc. had a more variable revenue performance, peaking at around $11K in late August. Downloads saw a marked increase, reaching up to 4.6K in mid-August, before declining to just over 1K by the end of the quarter. Active users followed a similar trend, peaking at around 7.4K in late August and dropping to 4.3K by the end of September.
Legends Reborn: Last Battle from Ace Only (Shanghai) Network Technology Ltd. showed a dramatic increase in weekly revenue post-release, peaking at nearly $28K in late August. Downloads surged to 12.9K in mid-August but dropped significantly to just 569 by the end of September. Active users also saw a peak of around 12.4K in mid-August, eventually settling at 3.4K by the quarter's end.
For more detailed insights and further data, visit Sensor Tower.